Project Details A unique animation project I was commissioned to create for the Lime Advertising agency. The brief was to create an animation in 2D, with a stop motion/kids TV (Charlie & Lola) vibe, utilising the lovely illustrations provided. Despite the potential hurdles, I elected to use my 3D software of choice; Cinema 4D, alongside Photoshop and After Effects, to create these 2D animated scenes and characters, since it's a production environment I understand fluently. There were still various technical obstacles and puzzles to overcome throughout the production, but it only made the challenge of its creation more enjoyable! The final result was very well received, both by the children and health care professionals it directly benefitted, and along with its surrounding media package elements, also attained a gold star design award. I intend to create a training video on the processes involved with this type of animation in Cinema 4D soon.
Project Information Animated shot created for Rocket Communications. This shot was part of a larger sequence of both real footage and CGI for an IFS conference opener. Its wide/narrow aspect is due to the sequence being used on a super wide set of screens in the conference venue. Created and rendered in Cinema 4D.
Project Details One of six animated variants created for a client of the Brand Reaction agency. The brief was to create and animate, a classic cartoon style fairy, flying in and interacting/announcing each text element throughout. The final six animations mentioned a particular trait or quality, and each one was sent to particular employees through the company intranet.The basic character was designed using Daz Studio, and exported as an FBX into Cinema, where some additional rigging controls and pose morphs were added, along with her wings and cape. The final composition was created in After Effects. Cinema 4D. After Effects and Daz Studio.
Project Information 3D World magazine asked me to create a tutorial on the creation of a creature animation using Cinema 4D. I elected to produce a spider, and to show the creation of the walk cycles, poses, and motion sequences.NB: This was created and recorded in 2009, so some methodology and tools may have changed somewhat, but if you'd like to have a go, you can download the un-animated spider rig below.>> download the scenefile here << Part OnePart TwoPart ThreePart Four