PROJECT DETAILS I had been wanting to attempt another space colony style concept for some time, but in this instance wanted to approach a different style to my previous 'New Eden' cylinder concept. So I decided to come up with my own take on a Stanford Torus colony. As the idea progressed, I felt that what I was now actually creating, was not merely a domicile for human habitation, but more of a holiday resort in space, which given the current drive by entrepeneurs like Richard Branson's Virgin Galactic, and Elon Musk's SpaceX plans for accessable space travel, doesn't seem quite so 'science fiction' as it might at first appear.I contacted Maxon UK, and suggested that whilst I set about this task, I should maybe record the entire process of its creation for the benefit of other Cinema 4D users as well. The resulting 16 hours of training videos, give the viewer a unique opportunity to look over my shoulder whilst I make all the design decisions, solve problems, and generally enjoy the creative process of modelling this complicated scene!Here are some of the resulting renders from the project so far, and below are links to the training videos.Maxon are […]
Project Details One of six animated variants created for a client of the Brand Reaction agency. The brief was to create and animate, a classic cartoon style fairy, flying in and interacting/announcing each text element throughout. The final six animations mentioned a particular trait or quality, and each one was sent to particular employees through the company intranet.The basic character was designed using Daz Studio, and exported as an FBX into Cinema, where some additional rigging controls and pose morphs were added, along with her wings and cape. The final composition was created in After Effects. Cinema 4D. After Effects and Daz Studio.
Project Details Nashville based brand development agency, Redpepper, commisioned me to create a detailed illustrated storyboard for their client, Deloitte. The end result was to be taken to animation level, and shown as a presentation on the companies 50" LCD screens in their foyer. Software used : Cinema 4D / Photoshop
Information I've created many illustrations for editorial uses throughout my career, many of which have been for magazine covers and spreads accompanying articles and tutorials.Sometimes however, many magazines will commission smaller, more abstract illustrations, or elements to drop into an article. Here are some of my favourites.Magazines I have provided illustrations for include : The Times Magazine, MacLife, MacFormat, PC World, Maximum PC, Widows Vista, MusicTech, Maximum Tech, 3D World, Imagine FX, PC World, CG (China), Computer Graphics World (Japan)...
Information I've created many illustrations for editorial uses throughout my career, many of which have been for magazine covers and spreads accompanying articles and tutorials, Here are some of some of my favourite examples.Magazines I have provided illustrations for include : The Times Magazine, MacLife, MacFormat, PC World, Maximum PC, Widows Vista, MusicTech, Maximum Tech, 3D World, Imagine FX, PC World, CG (China), Computer Graphics World (Japan)... Related TestimonialsJim Thacker, 3D World"We've worked with Adam many times over the years on a wide range of covers, feature illustrations and technical tutorials. Each time, he has delivered excellent-quality artwork on time, and to brief, coming up with valuable creative suggestions on how to improve the project. Adam is one of 3D World's most trusted illustrators, and we've recommended his work to many of our sister magazines."Paul Champion, 3D World"Commissioning Adam for Cinema 4D tutorials has yeilded great results as he works to very high standards each time. Adams knowledge and experience means he can meet the requirements of the brief with ease and to deadline. I have no hesistation about commissioning Adam again, for more tutorial content, for 3D World magazine."
Related TestimonialsVicky Morgan, TomTom Communications"Adam is one of our key partners. He excels in 3d graphics and animation and is consistently good-humoured and dependable. He adds huge value by coming up with great suggestions that enhance whatever project he is working on."information Amongst the many illustrations i've created for advertising purposes, are images for West End shows, bill board advertising, press and merchandising, as well as point of sale. Here are a few favourtes.
Project Details I have been designing and illustrating technology concepts for over a decade now, and it seems to have become a bit of a speciality, and is often requested by clients. During this time, I have produced editorial and conceptual visuals for a number of consumer tech magazines including; MacLife, Mac Format, T3, Stuff, Maximum PC, Max Tech and PC World amongst others. The concepts have been predominantly of Apple products, but occasionaly something for Sony, Microsoft, Nintendo or Nikon has been realised.The concepts have varied in scope, from the fanciful and futuristic, to the expected - although as yet, unseen. And in the case of the latter, both myself and the editorial team have been surprised upon seeing the actual products release (iPad, iPhone etc) at how close we have been in some instances.Typically, I am given a free hand to speculate on how the item might look, whilst maintaining known Apple design motifs in my own renderings, as well as taking note of any relevent patent sketches available.Software used : Cinema 4D / Photoshop Related TestimonialRobin Dick, Art Director, MacLife"To work with Adam, is to work with a well oiled machine. He is the ultimate pro, and his mad skills will impress you at every stage […]
Project Details Dorling Kindersley commissioned me to illustrate a large number of double page spreads for their 'It Can't Be True!' and 'True Or False?' educational books.The subject matter was fairly diverse, and required a number of disciplines and software skills to be used in their creation. Final page layout and spacing was an important consideration from initial concepts through to the ultimate renderingSoftware used : Cinema 4D / ZBrush / Photoshop
Project details In 2007, MGM/Pipsqueak Media invited me to contribute to their existing fortnightly Stargate partwork/magazine. I was tasked with ceating 3-4 illustrations a month, whilst another illustrator did the same in order for us to fulfill our bi-weekly publishing deadlines. Ultimately, I was offered the opportunity to take on the entire monthly workload. My usual requirement for each issue, was to create a piece of technology, an environment scene, and some other item like a spaceship/floating city etc. relating to a particular SG1/Atlantis episode featured on that issue's cover DVD. Generating high resolution/highly detailed illustrations could often prove quite challenging at times, since there were no provisions for photos of props and locations, or reference material of any kind. Typically, it was only by extracting blurry screengrabs from the actual DVD's, selected clips and stills from the TV shows, or the occasional lucky find on Google, that I could gather enough reference as a basis for what was often, very detailed technology. Despite the hurdles, and often pressured deadlines, this was one of the most enjoyable and challenging projects I have had the pleasure to work on, and represents a solid body of work. Software used : Cinema 4D / Vue / Photoshop