Project details In 2007, MGM/Pipsqueak Media invited me to contribute to their existing fortnightly Stargate partwork/magazine. I was tasked with ceating 3-4 illustrations a month, whilst another illustrator did the same in order for us to fulfill our bi-weekly publishing deadlines. Ultimately, I was offered the opportunity to take on the entire monthly workload. My usual requirement for each issue, was to create a piece of technology, an environment scene, and some other item like a spaceship/floating city etc. relating to a particular SG1/Atlantis episode featured on that issue's cover DVD. Generating high resolution/highly detailed illustrations could often prove quite challenging at times, since there were no provisions for photos of props and locations, or reference material of any kind. Typically, it was only by extracting blurry screengrabs from the actual DVD's, selected clips and stills from the TV shows, or the occasional lucky find on Google, that I could gather enough reference as a basis for what was often, very detailed technology. Despite the hurdles, and often pressured deadlines, this was one of the most enjoyable and challenging projects I have had the pleasure to work on, and represents a solid body of work. Software used : Cinema 4D / Vue / Photoshop
Project Details Kaon Interactive first commisioned me in 2011, to create a batch of isometric llustrations for their client Sensus. Their client creates and supplies smart technology to gather data, communicate and network various industries and utilities together autonomously. My brief was to create semi-real looking environements and facilities, but with a clean and highly saturated look. They also wanted the perspective to be isometric, thus maintaining a consistent look across the multiple levels of distance and scale required. The finished illustrations were then utilised within an interactive framework, allowing the end-user to navigate around the larger scale map, and click to zoom into higher levels of detail and focus. The project remains live, and has undergone several additional illustration updates since.Software used : Cinema 4D / Photoshop
Project details I was commisioned by ArtOfUs/Apical to create a number of illustrations depicting their data gathering systems, in a number of uses, both domestically and commercially. Their technology utilises the 'internet of things' platform to gather human data via sensors and cameras, to enhance and monitor safety, gather retail/buying statistics, and inform of peoples movements and placement at any given time or situation. The illustrations were created in a pseudo isometric viewpoint, but with some slight perspective to maintain a sense of realism and comfort for the viewer. Each batch of images represents the real-world layer(s) in full colour and detail, and then in turn a repesentational, greyscale and lined version, with all real humans being replaced by their 'avatar' to show how the sensors capture only the required, human data.Software used : Cinema 4D / Photoshop
Project details Dorling Kindersley commisioned me to produce some high quality renders for their new educational book on animals. The animals themselves were digitally sculpted in ZBrush by Peter Minister, and supplied to me in that format. I prepared the sculpted models for export to Cinema 4D, where I worked on their lighting, shading and materials, and rendered them for high quality print outout.Software used : ZBrush / Cinema 4D / Photoshop Related testimonialPeter Minister, Freelance Digital Sculptor"I recently worked on a very intense project with Adam. I modelled digital creatures that Adam then rendered so beautifully. Adam, while being a superb digital modeller and sculptor, is also one of the most sympathetic and creative render artists I know. He thinks like a very experienced photographer and always seems to offer far more input than requested. I think its a testament to his skills that I can now spot an "Adam Benton" render in amongst other professionally produced renders.This is the easiest recommendation I have ever given another artist."